Показаны сообщения с ярлыком optimisation. Показать все сообщения
Показаны сообщения с ярлыком optimisation. Показать все сообщения

воскресенье, 28 сентября 2014 г.

Planet Shooter. Optimizations.

So, I made fixes I mentioned in my last post. Plus I made everything as I could [Inline]. And this gave tremendous performance gain - up to +30%! Now I can handle 800 objects with 60 fps!

четверг, 2 августа 2012 г.

Fast isEven() function

Just a note for myself...

This is a way I used to know if int is even or odd:
(i % 2) == 0;
And here's a faster way
((i * 0.5) - (i >> 1)) == 0;
I was afraid that first part
i * 0.5;
can give 1.0000001, for example, due to round error. But it sems that integer numbers divided by 2 without presision lost. If someone have another information, please let me know.

Also the best performance gain experienced if above code used inline. Calling a method like this
private function isEven(i:int):Boolean{
 return ((i * 0.5) - (i >> 1)) == 0;
}
is 10 times slower!

Upd.: method that you can find in comment below or here - great blog - is even faster. I definetely will use this approach.