Показаны сообщения с ярлыком matrix. Показать все сообщения
Показаны сообщения с ярлыком matrix. Показать все сообщения

пятница, 7 сентября 2012 г.

Rotations in 3D. Part 1 - Euler Angles.

Hello. Today I want to talk about rotations in 3D. I hope to cover several possibilities to rotate an object, so stay tuned. In first part I'll try to explain what the Euler Angles are.

пятница, 13 июля 2012 г.

I don't need flash.geom.Matrix3D class anymore


I don't like native math classes for several reasons. For example, I don't have control over it and I can't say exactly is it my error or class implementation error when something going wrong. And according to this post Bugs in Vector3D and Matrix3D there're a lot of bugs. Also every matrix.transformVector() call creates new vector instance. Also in some cases I need 3x3 matrix instead of 4x4 for 3D math.