воскресенье, 28 сентября 2014 г.

четверг, 25 сентября 2014 г.

Planet Shooter. Physics 2.

In my last post I mentioned that using brute-force approach for collision detection I can handle 200 objects on my machine with 60 fps. My next step was to add some spatial structure for fast collisions.

воскресенье, 14 сентября 2014 г.

Planet Shooter. Physics.

Hi dear readers. Today I'm starting a series of posts about a game I'm working on in my free time. I'm seriously planning to release it. And here I'll write about my progress.