volgogradetzzz
Math, physics, flash.
воскресенье, 28 сентября 2014 г.
Planet Shooter. Optimizations.
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So, I made fixes I mentioned in my last post. Plus I made everything as I could [Inline]. And this gave tremendous performance gain - up to...
Parallax Mapping Agal2 update.
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Very quick post. Just recompiled my parallax experiment . Previously it worked with FP11.6 beta only, which is very hard to find this days....
10 комментариев:
четверг, 25 сентября 2014 г.
Planet Shooter. Physics 2.
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In my last post I mentioned that using brute-force approach for collision detection I can handle 200 objects on my machine with 60 fps. My ...
воскресенье, 14 сентября 2014 г.
Planet Shooter. Physics.
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Hi dear readers. Today I'm starting a series of posts about a game I'm working on in my free time. I'm seriously planning to re...
2 комментария:
среда, 26 марта 2014 г.
Open Letter to Adobe
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Adobe! You're loosing the most devoted fans. It's time to think about platform monetization while it's not too late. Please, do...
вторник, 11 марта 2014 г.
OIT - real world example
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Today just a quick demo - real world demo of my last experiment.
суббота, 8 марта 2014 г.
Order independent transparency in flash
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Hi. The word of warning in the beginning - my approach is some sort of depth peeling algorithm, but it's not true depth peeling - it...
4 комментария:
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