This is test only. I made it as test task for www.mimimigames.com. The game uses my physics, and 3D version uses Alternativa3D engine.
воскресенье, 5 июня 2011 г.
пятница, 20 мая 2011 г.
Swept SAT
Hi, curious reader. Today I want to initiate you to secrets of collision detection in games. I'll tell how to predict time of impact (TOI) of two objects. One way to easily do it – is to use swept Separating Axis Theorem (swept SAT or continuous SAT).
четверг, 21 апреля 2011 г.
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